WORKSHOP PENGENALAN APLIKASI KAHOOT UNTUK MENDORONG PEMBELAJARAN INTERAKTIF DAN MENYENANGKAN PADA GURU UPTD SD NEGERI HAURKOLOT INDRAMAYU
Keywords:
Kahoot, interactive learning, gamification, digital competence, elementary school teachersAbstract
The implementation of the Kahoot application was carried out to encourage interactive and enjoyable learning for teachers at UPTD SD Negeri Haurkolot, Indramayu. This activity was motivated by the urgent need to integrate technology into the teaching and learning process in the Society 5.0 era, in order to increase motivation and learning outcomes of students who are digital natives. The workshop was held on June 16, 2025, involving seven teachers through three stages: initial observation, core training, and final evaluation. In the core stage, participants were given theoretical explanations and hands-on practice in using Kahoot as a gamification-based learning medium. Evaluation results through questionnaires showed that the teachers found the Kahoot application very interesting, easy to implement, and effective in increasing student participation and understanding. This activity succeeded in improving teachers’ digital competencies and encouraging classroom learning innovation. It is hoped that this training can be an initial step in creating a collaborative and adaptive learning environment in response to developments in educational technology.
Keywords: Kahoot, interactive learning, gamification, digital competence, elementary school teachers
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Copyright (c) 2025 Fauziah Syania Asri, Anggi Fitri Hasanah, Syifa’ul Linas Ashari, Fadhil Abu Jihad, Rafi Sulthan

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