WORKSHOP PENGENALAN APLIKASI KAHOOT UNTUK MENDORONG PEMBELAJARAN INTERAKTIF DAN MENYENANGKAN PADA GURU UPTD SD NEGERI HAURKOLOT INDRAMAYU

Authors

  • Fauziah Syania Asri Institut Agama Islam Al-Zaytun Indonesia
  • Anggi Fitri Hasanah Institut Agama Islam Al-Zaytun Indonesia
  • Syifa’ul Linas Ashari Institut Agama Islam Al-Zaytun Indonesia
  • Fadhil Abu Jihad Institut Agama Islam Al-Zaytun Indonesia
  • Rafi Sulthan Institut Agama Islam Al-Zaytun Indonesia

Keywords:

Kahoot, interactive learning, gamification, digital competence, elementary school teachers

Abstract

The implementation of the Kahoot application was carried out to encourage interactive and enjoyable learning for teachers at UPTD SD Negeri Haurkolot, Indramayu. This activity was motivated by the urgent need to integrate technology into the teaching and learning process in the Society 5.0 era, in order to increase motivation and learning outcomes of students who are digital natives. The workshop was held on June 16, 2025, involving seven teachers through three stages: initial observation, core training, and final evaluation. In the core stage, participants were given theoretical explanations and hands-on practice in using Kahoot as a gamification-based learning medium. Evaluation results through questionnaires showed that the teachers found the Kahoot application very interesting, easy to implement, and effective in increasing student participation and understanding. This activity succeeded in improving teachers’ digital competencies and encouraging classroom learning innovation. It is hoped that this training can be an initial step in creating a collaborative and adaptive learning environment in response to developments in educational technology.

 Keywords: Kahoot, interactive learning, gamification, digital competence, elementary school teachers

Downloads

Download data is not yet available.

References

Daryanes, F., & Ririen, D. (2020). Efektivitas Penggunaan Aplikasi Kahoot Sebagai Alat Evaluasi pada Mahasiswa. Journal of Natural Science and Integration, 3(2), 172. https://doi.org/10.24014/jnsi.v3i2.9283

Harahap, A. (2023a). EFEKTIVITAS APLIKASI KAHOOT SEBAGAI MEDIA PEMBELAJARAN DALAM MENGHADAPI ERA SOCIETY 5.0. PIONIR: JURNAL PENDIDIKAN, 12(1). https://doi.org/10.22373/pjp.v12i1.15225

Lestari, R. A., & Putra, M. (2024). Pemanfaatan Aplikasi KAHOOT dalam Pembelajaran di Sekolah Dasar Negeri 2. Journal of Social Responsibility Projects by Higher Education Forum, 5(2), 96–101. https://doi.org/10.47065/jrespro.v5i2.5533

Sitorus, P., Harianja, E. C., Simatupang, I. M., Silitonga, S., & Sianturi, Y. (2025). Pemanfaatan Aplikasi Kahoot Sebagai Media Pembelajaran Yang Interaktif Dan Menyenangkan Di SMA Swasta Bandung. ARSY : Aplikasi Riset kepada Masyarakt, 6(2), 327–335.

Downloads

Published

2025-07-30

How to Cite

Fauziah Syania Asri, Anggi Fitri Hasanah, Syifa’ul Linas Ashari, Fadhil Abu Jihad, & Rafi Sulthan. (2025). WORKSHOP PENGENALAN APLIKASI KAHOOT UNTUK MENDORONG PEMBELAJARAN INTERAKTIF DAN MENYENANGKAN PADA GURU UPTD SD NEGERI HAURKOLOT INDRAMAYU. Cakrawala Pengabdian: Jurnal Pengabdian Kepada Masyarakat, 1(1), 15–25. Retrieved from https://journal.afrikreativa.com/index.php/jpkm/article/view/2

Similar Articles

You may also start an advanced similarity search for this article.